We build unforgettable
worlds
Eternal Champion Realm is an independent game studio in Shoreditch, crafting original titles and co-developing for PC, console and mobile — from first prototype to live-ops.

A founder's note from the arcade floor
I started Eternal Champion Realm above a print shop on Rivington Street in 2016, with two programmers, a battered whiteboard and a cabinet of restored arcade boards for inspiration. We wanted a studio where mechanics were prototyped in days, not quarters.
Nine years on we're a team of 24 — designers, engineers, technical artists and a full audio bay — shipping our own titles alongside co-development work for publishers across Europe. We still playtest every Friday over pizza in the Shoreditch office.
We take on a small number of projects each year so every build gets senior hands from concept to launch. If you have a world worth defending, we would love to help you ship it.
Marcus Ellery
Founder & Creative Director
From prototype to platform launch
Filter by discipline to see how each build came together.

Ashen Vanguard
Roguelite deckbuilder — 60k wishlists at launch

Harbour Kings
Console port & combat pass for a Berlin publisher

Neon Bastion
Environment concept set — cyber-noir vertical slice

Tidebound
Cosy sailing sim — Steam Next Fest featured demo

Champion Roster
Character design sheet for a 12-hero fighter

Relic Runners
Mobile live-ops — seasonal events pipeline
Pick the engagement that fits your build
Fixed-scope starts, full production, or an embedded live-ops squad. All prices exclude VAT.
Vertical Slice
A playable, art-final slice to prove the fun and pitch to publishers.
EnquireFull Production
A senior pod taking your title from pre-production to gold master.
EnquireCo-Dev & Live-Ops
Embedded engineers and artists to extend your team and run live seasons.
Enquire| What's included | Vertical Slice | Full Production | Co-Dev & Live-Ops |
|---|---|---|---|
| Dedicated senior lead | |||
| Playable build handover | |||
| Unreal & Unity engineering | |||
| Technical art & shaders | |||
| Full audio & music bay | |||
| Console certification support | |||
| Live-ops & seasonal content | |||
| Weekly Friday playtest invite |
What partners say after launch
A few words from studios and publishers we've shipped with.
They delivered a vertical slice that got us funded in one meeting. The combat felt shippable six weeks in — I've never seen a studio move that fast without cutting corners.
Behind the build, once a month
Devlogs, prototype teardowns and the occasional playtest invite — straight from the Shoreditch floor. No spam, unsubscribe anytime.
Tell us about your world
Pitch us a build, ask about co-development, or just come say hello on Rivington Street.